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Christa Buttera: Milestone 8

Writer: Christa ButteraChrista Buttera

Introduction


This week marked the eighth sprint in our term-long group project. This sprint ran from Wednesday, March 13th until Tuesday, March 19th, and consisted of getting everything ready for our Beta presentation on the 15th, and making further improvements on the project after the presentation.


My main focus for this sprint was supposed to be to work on modelling, UV mapping, and texturing lanterns for our environment, completing the lighting in our A-Frame environment, and creating the presentation slides for our Beta presentation. I was able to get both of those things done, which is all fine and good, but I wanted to get a lot more done this week. However, due to the fact that Assignment 3 for this class is due at the end of this week and I'm not a strong JavaScript coder nor am I a game-oriented person, my time has been completely consumed for the entire last week by trying to get something, anything to work for Assignment 3. So, it seems that once again, my progress on the term project is being hurt by other assignments in this class and obligations from other courses.



Challenges and Successes


During this sprint, the biggest challenge that I faced was trying to get the newly modeled and placed lanterns to emit light in a way that emulated what real lanterns would look like. After many hours working through A-Frame's lighting and material settings, I learned that even if an object is translucent, it doesn't receive light if that light is coming from within the object itself. Big bummer, honestly; definitely felt like I'd wasted a lot of time trying to figure something out that turned out to not be possible. To combat this, I tried making the paper sections of the lanterns have an emissive property, but it turns out that when you turn on emission the texture gets completely dominated by the flat emissive colour assigned to the object. As a result, all of the lines in the paper texture that I'd created to simulate the folds in a paper lantern became invisible, and I had to go back to the drawing board once again and create actual geometry for where those lines would be. Overall, I think I ended up remodeling, re-exporting, and re-texturing those lanterns about 5-10 times. It was a frustrating process, but I finally got the lanterns to look a way that I liked and placed some nice, soft spot lights at each of their locations to add some more light into the environment.



Tasks Completed, Hours Spent


Throughout this sprint, I worked on completing the models, UV maps, and textures for our Dojo's lanterns. I also worked on implementing these lanterns into our A-Frame environment and adding lights for each of them, and on putting our slideshow for our Beta presentation together.


Up to this point, I have spent approximately 8 hours working on completing the modelling, UV mapping, and texturing of our lanterns, approximately 4 hours on implementing the lanterns and their lights into our A-Frame environment, and approximately 4 hours working with Matt to get our Beta presentation slides looking clean, to-the-point, and informative.


Dojo Environment with added lanterns and increased ambient light intensity


Conclusion


Overall, I feel that this sprint hasn't been as productive as I wanted it to, but what else is new? Moving forward, I will be modelling, UV mapping, and texturing the scrolls and posts on which our sequence instructions and feedback elements will be populating onto in the A-Frame environment before and after the Student performs the sequence indicated by the Master.

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