top of page

Braeden Timlin: Milestone 9

Writer: Braeden TimlinBraeden Timlin

This sprint was slower than last sprint as I did not have the time available to dedicate as much as last sprint. I spent about 11 hours on the project this sprint

This sprint I created and implemented the interactive physical menu into the A-Frame environment. I used A-Frame physics springs to connect lantern models to the ceiling of the dojo. When the player completes the sequence the spring's length increases therefore dropping the lanterns down to the same height as the player. When the signal for continue or repeat is sent, which is hooked up to the lanterns, the length of the spring shortens and they turn invisible as the move up. A major challenge for the feature was getting the A-Frame Physics Spring to function. The measurements used for the length, damping, and stiffness of the spring were very arbitrary, therefore for the first little while of implementation I was unsure whether the spring was actually working. It required ALOT of trial and error. The included video does not show the VR user interacting with the physical menu as I do not have access to an Oculus Headset for testing.



Another piece I worked on was updating all of the graphics in the VR environment to use the same font. We found a new brushstroke font to use for the Japanese Kanji characters, and I updated the font of the English characters to match the font used on the lander page. The Hit Response Graphics were updated to use these fonts, and the visual for the brush strokes were updated slightly. The graphics were also exported as .mp4 files as we will be implementing A-Frame video playback rather than manually displaying each frame.



I also edited some sword models I created over the summer so they can be added to our game as extra sword for the user. I had to edit the models so that they were lower poly while still maintaining their shape, edit their UV maps as that was not done originally, and create the textures for the swords.



Next sprint I will be adding another physical menu option for Sequence Start, as we have de-scoped gesture recognition for the VR user bowing. I will then be doing final changes from user testing, and adding the extra sword into the environment.

Comments


Commenting has been turned off.
Post: Blog2_Post

©2019 by Kendō Gakkō. Proudly created with Wix.com

bottom of page